Dreadwoods

Legal agreements

Terms and Conditions

Last updated: September 5, 2026

1. Agreement to Terms

Welcome to Dreadwoods ("we", "our", or "us"). By creating an account, visiting our website, or playing the Dreadwoods browser game at dreadwoods.com (collectively, the "Service"), you agree to be bound by these Terms and Conditions ("Terms"). If you do not agree with any part of these Terms, you may not access or use the Service.

2. Eligibility and Account Registration

You must provide a valid email address and choose a secure password to register for an account. You are responsible for safeguarding your account credentials and for all activities that occur under your account. You agree to notify us immediately if you suspect unauthorized access to your account.

If you are under the age of majority in your jurisdiction, you must have the consent of a parent or legal guardian to play Dreadwoods and create an account.

3. Code of Conduct and Fair Play

Dreadwoods is an online multiplayer community. To maintain a fair and welcoming environment, you agree not to:

  • Use bots, automated macros, auto-clickers, or unauthorized third-party software to manipulate gameplay.
  • Exploit bugs, glitches, or unintended game mechanics for an unfair advantage; please report exploits to administrators.
  • Harass, abuse, defame, threaten, or impersonate other players or game administrators.
  • Transmit obscene, offensive, hateful, or discriminatory content in chat, character names, or public areas.
  • Attempt to disrupt, reverse engineer, intercept, or compromise our servers, networks, or game code.
  • Engage in real-world trading (RWT), including buying or selling game accounts, gold, items, or characters for real currency.

4. Virtual Goods and In-Game Assets

All virtual items, characters, currency, skills, experience points, and progression ("Virtual Items") are part of the game world and remain the sole property of Dreadwoods. You are granted a limited, revocable, non-exclusive, non-transferable license to use Virtual Items solely for personal, non-commercial entertainment within the game. Virtual Items have no monetary value outside of the Service.

5. Intellectual Property Rights

The Service, including its design, graphics, 3D models, textures, animations, audio, code, lore, dialogue, and branding, is owned by Dreadwoods and protected by copyright, trademark, and other intellectual property laws. You may not copy, distribute, modify, or create derivative works from any game assets without prior written permission.

6. Account Suspension and Termination

We reserve the right to suspend, terminate, or ban your account or restrict your access to the Service at our sole discretion, without prior notice, for conduct that violates these Terms, harms other players, or compromises game integrity. You may discontinue using the Service at any time.

7. Disclaimer of Warranties

The Service is provided on an "AS IS" and "AS AVAILABLE" basis without warranties of any kind, whether express or implied. We do not guarantee that the game will always be uninterrupted, error-free, secure, or free from server downtime or bugs. Game balance, items, features, and skills may be modified, updated, or rebalanced at any time.

8. Limitation of Liability

To the fullest extent permitted by applicable law, Dreadwoods, its developers, and affiliates shall not be liable for any indirect, incidental, special, consequential, or punitive damages, or any loss of profits, data, or game progress arising out of or related to your access to or use of (or inability to use) the Service.

9. Changes to These Terms

We may update or revise these Terms from time to time. Any changes will be posted on this page with an updated "Last updated" date. By continuing to access or play Dreadwoods after revisions become effective, you agree to be bound by the revised Terms.

10. Contact Us

If you have any questions or concerns regarding these Terms and Conditions, please contact us via the community links on our website or by reaching out to the game administrators.

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